﻿namespace Data.Enums.SkillEngine
{
    public enum SkillType
    {
        Normal,
        Instance,
        MovingSkill,
        MovingCharge,
        Projectile,
        Evade,
        Combo,
        ComboInstance,
        NoTimeline,
        Stand,
        Switch,
        Defence,
        Firewood,
        Summon,
        Gamble,
        Charm,
        Rebirth,
        Eventseed,
        CommanderNormal,
        CommanderScan,
        Mount,
        Drain,
        DrainBack,
        Userslug,
        ShortTel,
        Capture,
        Connect,
        Dash,
        CatchBack,
        ChaseEffect,

        Transform,
        NoTimelineReviveNow,
        Change,
        ShootingMovingSkill,
        Stone,
        PositionSwap,
        Counter,
        InverseCapture,
        AiWork,
    }
}